![]() ![]() On your turn, you can enter a rage as a bonus action. In battle, you fight with primal ferocity. (a) two handaxes or (b) any simple weapon.(a) a greataxe or (b) any martial melee weapon. ![]() You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 12 + your Constitution modifier Path feature, Primal Knowledge (Optional)Īs a barbarian, you gain the following class features. The Barbarianįeral Instinct, Instinctive Pounce (Optional) You must have a Strength score of 13 or higher in order to multiclass in or out of this class. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Others draw from a roiling reservoir of anger at a world full of pain. For some, their rage springs from a communion with fierce animal spirits. ![]()
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